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Adams, S. (1996).  The Dilbert Principle: Cubicle's-Eye View of Bosses, Meetings, Management Fads, and Other Workplace Afflictions.
"A company can't do much to stimulate happiness and creativity, but it can do a lot to kill them. The trick for the company is to stay out of the way. When companies try to encourage creativity it's like a bear dancing with an ant. Sooner or later the ant will realize it's a bad idea, although the bear may not." (p. 320)

See also: innovation, craft, gifts, play

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SKOS Concept Scheme

SKOS concepts and relations

Concept Scheme: WorkCreatively.org business culture/management vocabulary

URI: http://workcreatively.org/ontology/business#

    WorkCreatively.org business culture/management vocabulary

creativity

  • Concept: creativity
    • preferred: creativity
    • related: innovation
    • related: craft
    • related: gifts
    • related: play
    • closeMatch: http://purl.org/vocabularies/princeton/wn30/synset-creativity-noun-1.rdf
    • keyword-21
    • linked content:
      • sense: creative thinking
      • sense: creativeness
      • sense: creativity
      • creativity
      • in scheme: http://purl.org/vocabularies/princeton/wn30/
      • gloss: the ability to create
      • hyponym of: http://purl.org/vocabularies/princeton/wn30/synset-ability-noun-2
      • synset id: 105624700
  • W3C SKOS spec
    RDF source

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